despite the amaturish art and oddly loose story it actually entertained me for the whole thing. And I don't even like real manga made by real Japanese artists... no wait... that might nullify the value of my opinion...
normally people on here that like the subject that the video is based off of will vote higher because of it. I actually found myself kind of offended... ~_~ I was a bit confused because the dragon was just toothless with no tail 'fins', red eyes and glowing stripes. I'm sure you meant well, I just couldn't tell if it was supposed to be a tribute to the movie, or something else I've never heard of.
Please be aware I also rate everything on this site in comparison to Adam Phillip's "The Yu-Yu".
CREDIT JOHN POWELL for goodness steaks!
Now I'm even more scared!
People keep telling me to watch this show, and I don't get it! I know one of the storyboard artists, and he doesn't get it either! It feels wrong just seeing a picture of the show... ~_~ can't tell if I'm resisting poison or antidote...
funny video though, good idea to zoom through the stages again at the end!
I paused it...
"Wow... That was the lamest thing I've ever seen. The animator must have gotten REALLY lazy or something. I mean honestly that was probably the dumbest FAIL I've seen in this entire movie! So anyway, what do you think about the movie so far? Enjoying it? It's taken quite a while, and as I'm typing this it has yet to be completed. I doubt you'll be able to read this far down unless you figure out a way to pause or do some other sneaky thing. Laaaammmeee!"
This is good and fun, definitely not the 4th best flash game of all time though.
Yeah, I have to agree. I like your song Cootech by the way.
Pretty well done. the one thing I couldn't get over was I felt the gravitational pulls needed a larger falloff region. I would shoot off past a planet thinking I could swing around and land on the next one, only to drift off into space. And for the most part, getting close enough to be effected by the pull only meant sling-shotting all the way around or landing on the planet.
I've forgotten where I was going with this...
was mostly fun.
+*. Special Ed .*+
Despite what everyone else has said, I wouldn't mind no running attack, as long as the game is designed accordingly. What I would want though, and this was the first thing I wanted to do once I started moving, is an attack while sliding! It's one of the most classic things you see on TV, though maybe that's jumping at each other, slash, land, one falls over. I guess sliding just seems more epic.
Anyways, one thing the you should definitely change is the air time. It's usually a picky thing to get to feel right, you don't have to change the height, just change how fast you go up, and down. Oh, and as the guy starts to fall back down, try making him put one leg out to brace for landing, kind of looks unnatural right now, going from mid air to landed.
Well, thats all I can think of right now, I'm super hungry ~_~
+*. Special Ed .*+
Wow, those are some really unique comments! Thanks for that!! It's unlikely this game will get finished, but this will help for future reference.
I don't know... This seems pretty typical and doesn't bring anything new to my ears.
I'm sorry there was nothing new for you to discover in this song. ;) Personally, I think I've experimented with different sounds quite a lot, and considering this is a remix of a techno track, I'm content with the outcome.
That's the sound I love to hear. I'm going to play this on AudioSurf RIGHT the F*** NOW!
(also; lol, right at 0:45, my fire alarm went off and just happened to be in sync with the tune! [I should probably go check that but what ev...])
Definitely an electric harmonica I'm hearing...
Well this was pretty good. It could use some variation in the drum hits, but scarce.
I hate to say it, but...
this is actually really good. I hate to say it because it was obviously not much work or effort, but it's really good composition. If you were to paint a tidier version on a new layer it would be a nice piece of work!
If you do happen to paint it again, I'd suggest sticking with the same brush the whole time, and just do swirls for the hair.
I've got one tip for you. A while back I did a storyboard for a short film set in space, where I figured a good way of getting stars. you've got the right idea with using noise, but as it is here the stars are far too dense and 'flat'. What you need to do is edit the levels, move the grey up very very close to the white, then move the white all the way down to the edge of where the markings start. Also make sure that while you're doing this that you are viewing the image at 100% as being zoomed out will affect the look of the noise. once the white is at the edge of the markings, just play around with the grey and black to get a good variation of bright and faint stars.
one last thing, lens flare happens inside the camera lens, meaning the lens flare wouldn't be behind the planets. Put the lens flare on a solid black layer and then set the blending mode to lighten or screen.
The planets them selves are done very nicely though. For my storyboard I just made the planets in a 3D program and rendered them, didn't look half as good as yours though!
I love forced perspective poses, though there's a slightly awkward tangent on the thumb. But that doesn't affect my opinion of the picture, I understand. When I was storyboarding I had to pose a character with 8 hands.
+*. Special Ed .*+
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.